Why is there no smooth shading when sculpting with multiresolution in 2.8?

by knekke   Last Updated January 11, 2019 12:15 PM

the title says it all...

Take the default cube, set it to smooth shading, add a multiresolution modifier and subdivide a couple of times. Smooth!

Enter sculpt mode -> flat shading!

Is it because of beta status, or am I missing an option somewhere...?



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