Want to stop instantiating objects when timescale is set to zero

by Guru Moorthi   Last Updated October 18, 2019 15:13 PM

I have my enemies being instantiated from both left and right sides and I've used Time.timescale=0; for the pause menu script so whenever i pause my game everything stop other than the instantiating objects and when i resume the game all the instantiated objects come as bunch. I really need a solution.

Tags : unityscript


Related Questions


Updated June 19, 2017 13:13 PM

Updated May 02, 2015 21:05 PM

Updated May 03, 2015 21:05 PM

Updated May 31, 2015 03:05 AM

Updated March 05, 2018 13:13 PM