unity update boolean from other script

by Laurenz   Last Updated October 09, 2019 07:13 AM

So my problem is that the color of the sprite should only change if the Boolean is true. My theory is that the Boolean isn't being update. So how do I update the Boolean the whole time and see if it is getting changed.

Thanks Guys,

 public class controlborder : MonoBehaviour
    {
        private SpriteRenderer m_spriteRenderer;
        public float loopdelay = 2f;
        public static bool startstop;
        public void Start()
        {
            m_spriteRenderer = GetComponent<SpriteRenderer>();
            StartCoroutine(Changecolor(2f));
        }
        public void Update()
        {
        }
        private IEnumerator Changecolor(float loopdelay)
        {
            while (true)
            {
                startstop = control.changecolorborder; <== this bool
                Debug.Log(startstop);

                while (startstop)
                {
                    yield return new WaitForSeconds(1F);
                    int random = Random.Range(1, 4);
                    if (random == 1)
                    {
                        m_spriteRenderer.color = Color.blue;
                    }
                    else if (random == 2)
                    {
                        m_spriteRenderer.color = Color.red;
                    }
                    else if (random == 3)
                    {
                        m_spriteRenderer.color = Color.green;
                    }
                    else
                    {
                        m_spriteRenderer.color = Color.yellow;
                    }

                }
            }
        }
    }
Tags : unity c#


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