Unity Moving and rotating part of a model

by Yong Hyun Kwon   Last Updated April 15, 2019 07:13 AM

I have downloaded a high quality head model which includes the shoulder, and I have want to move and rotate the head model, but its shoulder fixed, as if it is looking at the certain points that I have as list. I am not sure what is the best way to implement this -- should I split the model into two parts with blender, and just move the head model? Or should write a script that only moves the part of the model. If I write a script, how do I locate specific vertices in the model(in my case, the tip of the nose would be best) to follow the coordinates in the list, and how do I specify other vertices in meshes that needs to be follow the change so that the movement would look natural?

Thank you!

Tags : unity

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