Replace Mesh Actuator doesn't replace collision bounds?

by Mason M   Last Updated June 13, 2019 06:15 AM

I've made a simple game where the player collects an item, and the character's mesh should be replaced. The mesh is replaced, while the collision bounds do not. I have the option enabled, but it still does not replace.

Here's the .blend file: https://drive.google.com/open?id=1QSX0qEyKqs8Gy4WfDveWgz979PrqWvoP



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