Magic Textures question

by Mason Dixon   Last Updated September 11, 2019 18:15 PM

Is there a way to have the white areas be clear in this glass marble example?

enter image description here

Answers 1

Use the color output of the color ramp to mix in a Transparent BSDF with another mix shader node. Make sure the transparent BSDF is the bottom slot of the mix shader in this case.

Rix Yarbrough
Rix Yarbrough
September 11, 2019 18:05 PM

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