Issue with mesh stretching away from bone physics chain

by DED   Last Updated May 16, 2019 04:15 AM

So i have these two loops that attach to the head of my low poly model

Head at origin point

but i found out that when I rotated the head certain vertices on the head mesh would stretch away from the bones. I thought that I could just leave it be since it wasn't that noticeable but I later found out that moving the head around from the origin of the "rope" armature causes the same issue to a more noticeable extent.

the mesh stretching as it moves to the left

The vertices affected with the problem stretch in the direction of the head being transformed, they act as if they are where they would be if the transformation value was doubled. I'm guessing there's something wrong with the mesh itself at these vertices but i wouldn't know where to start on correcting them besides having to manually replace them though i am unsure if that would work.

I followed this tutorial for hair physics https://www.youtube.com/watch?v=02YYfXC7H8U , it's a string of rigid bodies connected by empties.



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