Is there a way to know if an ID3D12Resource is committed or placed?

by Jerem   Last Updated August 14, 2019 08:13 AM

I'm trying to find out if a ID3D12Resource was created with CreateCommittedResource or CreatePlacedResource.

I can tell if it was created by CreateReservedResource because calling GetHeapProperties on it fails if that's the case, but I still can't differentiate placed vs committed.

Any suggestion?

Tags : direct3d12

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