The levels in Castlevania games, you walk forward and then come to a point on the level where the screen stops scrolling but is not a deadend and there's no door either. They just wanted to transition to the next room for some reason (like a hallway transitioning to another room).
I want to create something like this in Unity, using 2.5d (3d characters constrained in 2d plane); question is, do I separate each transition to a scene? But that seems kinda wasteful (I don't know, maybe). Or just one scene and develop the level as a whole and do some camera programming for the transition making sure everything lines up?