I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see a few key areas are getting stretched.
Is there any way to solve this issue or this a flawed method to begin with? I'm new to blender and pretty much stumped with this one.
I initially added a loop cut but that did not fix this issue.
I've attached a screenshot of the object and my modifier stack below