How do I avoid this UV Stretching with Shrink-wrap and Subdivision?

by Rohan Thacker   Last Updated July 12, 2019 00:15 AM

I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see a few key areas are getting stretched.

Is there any way to solve this issue or this a flawed method to begin with? I'm new to blender and pretty much stumped with this one.

I initially added a loop cut but that did not fix this issue.

I've attached a screenshot of the object and my modifier stack below

enter image description here enter image description here

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