HELP! I made a mistake when sculpting and when trying to fix it, it lead to a bigger problem

by Marseus Escobia   Last Updated July 11, 2019 18:15 PM

(Pictures included to help get my point across :) )

I was sculpting this character that I've been working on enter image description here and I made a classic blunder. When I was sculpting the ear i accidentally forgot to turn the symmetry on. Because it was almost finished and I hated sculpting ears, I decided to try to work around it

I used the Boolean Modifier to cut the sculpt in half and then mirrored it. Everything seemed fine until I realized that because of this, there was now a face/mesh in the middle inside of the sculpt enter image description here Now whenever i sculpt this happens. enter image description here

I tried manually deleting the mesh inside using edit mode but because of the bad topology from 'dynamic topology', its nearly impossible. enter image description here

I really need help! I want to finish this sculpt.

Here's the blender file: blender file

Thanks a lot guys!

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