I`m trying to migrate to blender (2.8) but can't figure out how to simply snap a face or faces or objects or edges etc based on vertices (see example below of how it is done in 3dsmax) as the gizmo concept seems to work differently in blender. What is the best workflow to achieve this behavior in blender? thanks in advance!
You need to enable "Snapping".
Switch to the edit mode.
Enable snapping by selecting clicking the magnet icon. Select what you want to snap to.
Grab the mesh and let it snap into position.