I have a mesh (e.g. a fish). I would like to duplicate this mesh at the location of every vertices of another mesh.
In my example, this means that I would like the fish to be duplicated at the location of each vertex of a mesh. I would then edit this mesh to easily control the location of all fishes.
I looked at modifiers (and in particular Array), but couldn't find it. I wonder if this could be achieve using particles. Maybe a dupli-group? (I haven't tried this last one)