Alter shooting animation of character, based on its aim height, and attach weapon in Unity3D?

by Tudvari   Last Updated July 10, 2019 21:13 PM

I have a rigged character, for which I downloaded shooting animations.

But it always aims at the same height. How could I make it look for example upwards X degrees if the player is aiming that way?

And I attached a weapon to its hand by parenting it to the armature's right hand. But during the animation's cycle it doesn't fit, it's off.

How could I animate specific weapons in specific ways? Like changing its rotation and position between frames.

Tags : unity animation


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